Implementation of Augmented Reality (AR) Laboratory to Improve Students' Conceptual Understanding of Dynamic Electricity

Authors

  • Silpia Pirgianti Universitas Pendidikan Indonesia
  • Ali Ismail Universitas Pendidikan Indonesia
  • Dini Andriani Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.52434/jpif.v6i2.44317

Keywords:

Augmented reality; conceptual understanding; dynamic electricity; quasi-experimental.

Abstract

This study aims to determine the improvement and effectiveness of students' conceptual understanding of dynamic electricity through the implementation of an Augmented Reality (AR) Laboratory application. A quantitative approach with a quasi-experimental method was used, employing a non-equivalent control group design. The participants were two tenth-grade classes at SMK Negeri 2 Garut, consisting of an experimental class (n = 26) taught using the AR Laboratory application and a control class (n = 24) taught using a conventional problem-solving method. The research instrument consisted of 12 validated and reliable essay items measuring conceptual understanding indicators (interpreting, exemplifying, classifying, explaining, and inferring). The mean pretest score was 8.88 for the control class and approximately 16.2 for the experimental class, while the mean posttest score increased to 22.92 for the control class and 29.12 for the experimental class. Because the data were normally distributed but not homogeneous, hypothesis testing was carried out using an independent samples t-test with equal variances not assumed, which yielded a significance value (2-tailed) of less than 0.001, indicating a significant difference between the two groups. The N-Gain analysis showed a mean score of 0.5433 (moderate category) for the experimental class and 0.4577 (moderate category) for the control class. The Cohen's d effect size was 0.990, categorized as moderate, indicating that 83.9% of the experimental group scored above the control group's average. These findings indicate that the implementation of the AR Laboratory application has a significant effect and provides a greater improvement in students' conceptual understanding of dynamic electricity compared to conventional learning.

References

Abraham, I., & Supriyati, Y. (2022). Desain kuasi eksperimen dalam pendidikan: Literatur review. Jurnal Ilmiah Mandala Education, 8(3), 2442-9511. https://doi.org/10.36312/jime.v8i3.3800

Anderson, L. W., Krathwohl, D. R., Airasian, P. W., Cruikshank, K. A., Mayer, R. E., Pintrich, P. R., Raths, J., & Wittrock, M. C. (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives. Addison Wesley Longman.

Arifin, J. (2017). SPSS 24 untuk penelitian dan skripsi. PT Elex Media Komputindo.

Arikunto, S. (2009). Dasar-dasar evaluasi pendidikan (Rev. ed.). PT Bumi Aksara.

Cai, S., Chiang, F. K., Sun, Y., Lin, C., & Lee, J. J. (2017). Applications of augmented reality-based natural interactive learning in magnetic field instruction. Interactive Learning Environments, 25(6), 778-791. https://doi.org/10.1080/10494820.2016.1181094

Cohen, L., Manion, L., & Morrison, K. (2018). Research methods in education (8th ed.). Routledge.

Dewi, L. R., & Anggaryani, M. (2020). Pembuatan media pembelajaran fisika dengan augmented reality berbasis android pada materi alat optik. Jurnal Inovasi Pendidikan Fisika, 9(3), 369-376.

Endarto, I. A., & Martadi. (2022). Analisis potensi implementasi metaverse pada media edukasi interaktif. Jurnal Barik, 4(1), 37-51.

Downloads

Published

2026-08-13