Pengaruh Game Edukasi Terhadap Hasil Belajar Sejarah Kebudayaan Islam Kelas VIIIA DI MTs Hidayatul Mubtadiin Desa Sidoharjo Kecamatan Jati Agung Kabupaten Lampung
Abstrak
Learning Islamic Cultural History in madrasas still faces challenges in creating an engaging and meaningful learning environment for students. The use of less varied learning methods and media results in low student engagement and suboptimal learning outcomes. The development of educational technology provides opportunities for the use of innovative learning media, one of which is through educational games that integrate learning and game elements interactively. This study used a quantitative approach with a quasi-experimental design. The subjects were class VIII A students of MTs Hidayatul Mubtadi'in, Sidoharjo Village, Jati Agung District, South Lampung Regency, in the 2025/2026 academic year. The application of educational games was carried out in the Islamic Cultural History learning process as a learning treatment. Data were obtained through learning achievement tests, observation, and documentation, then analyzed using inferential statistical techniques. The results showed differences in student learning outcomes after the implementation of educational game-based learning. The application of educational games was able to increase student engagement in the learning process and made a positive contribution to the achievement of Islamic Cultural History learning outcomes.
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